Real logistics
Carriers fetch each plank and stone from where it lies, diggers level the site, and builders build from delivered material. Construction deliveries come before storage.
Open source, in progress
A browser remake of The Settlers III Gold Edition, built on a deterministic simulation in which each settler, tool and good is a real object in the world. If a carrier has not delivered the stone, the wall does not rise.
Carriers fetch each plank and stone from where it lies, diggers level the site, and builders build from delivered material. Construction deliveries come before storage.
Woodcutters need an axe, miners a pick, sawyers a saw. A workplace without its tool says so instead of hiring a phantom worker.
Soldiers are recruited from carriers holding real weapons, garrison towers, fight and capture buildings. Pioneers push the border outward.
The rival surveys, expands, builds an economy and attacks through the same commands you use. Capture every enemy castle and tower to win.
Reuse a map seed for the same landscape. Settlements, seed and mission outcome survive save and reload on your device.
Choosing a building moves the cursor to the nearest valid site and Enter places it. Dialogs contain focus and restore it when closed.
This is a faithful-remake effort, not a finished game. It does not yet reproduce the original promotions, other civilizations, ships, campaigns or measured timings. Each claim is tracked as a public issue with its evidence, and a feature is only marked done when its acceptance checks pass in a real browser.
Original game media is not published here. Rights to redistribute it are unverified, so the public site carries no original art, sound or maps. You import your own copy of the free Amazons demo locally.
bun install bun run assets:import ./buddy dev frontendThen open http://localhost:3000. Drag to pan, scroll to zoom, Space pauses, H centers on the castle and Escape cancels.
Built with Stacks, stx and Craft.